Cutscenes
Cutscenes are scripted story sequences that deliver narrative, character dialogue, and dramatic moments. They support dialogue blocks, character movement, area transitions, and integration with missions.
Overview
Post Type: explore-cutscene
Cutscenes provide storytelling through text/voice dialogue, character interactions, music, and visual sequences. They can be triggered automatically or by player interaction.
Configuration Fields
Basic Setup
- Area (
explore-area): Where the cutscene trigger appears - Cutscene Trigger (
explore-cutscene-trigger): Trigger zone (top, left, height, width) - Trigger Type (
explore-trigger-type):auto- Starts immediately when player touches triggerengagement- Requires player to press action key while on trigger
Content
Post Content: Use the WordPress block editor to add dialogue:
- Orbem Paragraph MP3 block: Dialogue with text-to-speech or uploaded soundbite
- Video blocks: Video cutscenes
Audio
- Cutscene Music (
explore-cutscene-music): Audio file that plays during cutscene - Mute Music (
explore-mute-music): Mute area music during cutscene (yes/no)
Character Integration
- Character (
explore-character): NPC involved in this cutscene - NPC Face Me (
explore-npc-face-me): NPC turns to face player (yes/no) - Character Position (
explore-cutscene-character-position): Where player moves (top, left)
NPC Movement
Move NPC (explore-cutscene-move-npc):
before- NPC moves before cutscene dialogueafter- NPC moves after cutscene completes
Path After Cutscene (explore-path-after-cutscene):
- Repeater field with coordinate pairs
- NPC walks this path after cutscene
Movement Speed (explore-speed): NPC walking speed
Time Between (explore-time-between): Pause at each path point
Area Transitions
- Next Area (
explore-next-area): Area to send player to after cutscene - Next Area Position (
explore-cutscene-next-area-position): Starting coordinates in next area (top, left)
Rewards
- Value (
explore-value): Reward amount - Value Type (
explore-value-type): Reward type (point,mana,health,money) - Communication (
explore-engage-communicate): Send message to player's communicator
Mission Integration
- Mission Trigger (
explore-mission-cutscene): Mission that triggers this cutscene - Mission Complete (
explore-mission-complete-cutscene): Mission completed by finishing cutscene
Boss Integration
- Cutscene Boss (
explore-cutscene-boss): Boss enemy that starts fighting after cutscene
Materialization
- Materialize Trigger (
explore-materialize-item-trigger): Physical trigger to reveal this cutscene - Remove After Cutscene (
explore-remove-after-cutscene): Remove this cutscene after another completes - Materialize After Cutscene (
explore-materialize-after-cutscene): Reveal after cutscene completes - Materialize After Mission (
explore-materialize-after-mission): Reveal after mission completes
Cutscene Flow
sequenceDiagram
participant Player
participant Trigger
participant Cutscene
participant NPC
participant Mission
Player->>Trigger: Enter trigger zone
Trigger->>Cutscene: Start cutscene
Cutscene->>NPC: Move/face player
Cutscene->>Player: Display dialogue
Player->>Cutscene: Advance through dialogue
Cutscene->>Mission: Complete mission (if set)
Cutscene->>Player: Award rewards
Cutscene->>Player: Transport to next area (if set)Text-to-Speech
Use the Orbem Paragraph MP3 block for voiced dialogue:
- Add the block in the cutscene content
- Enter dialogue text
- Character's assigned voice will narrate the text
- Requires Google TTS API key in Global Options
Examples
Example 1: Simple Dialogue
Title: Welcome to Village
Area: starting-village
Cutscene Trigger:
Top: 2500
Left: 2750
Height: 100
Width: 100
Trigger Type: auto
Character: village-elder
NPC Face Me: yes
Content:
"Welcome, traveler! We've been expecting you."Example 2: Mission Completion Cutscene
Title: Quest Complete
Area: forest-cave
Mission Complete: explore-cave
Value: 100
Value Type: point
Content:
"You've discovered the ancient artifact!"
Next Area: village-squareExample 3: Boss Fight Trigger
Title: Boss Awakens
Area: throne-room
Cutscene Trigger:
Top: 1500
Left: 2500
Height: 150
Width: 150
Trigger Type: auto
Cutscene Boss: shadow-lord
Content:
"You dare challenge me?"Related Documentation
- Characters - NPC interactions
- Missions - Mission integration
- Enemies - Boss triggers
- Areas - Area transitions